The party started some distance away from the tower looking at the scene before them:
A large tower surrounded by thick brambles and below the dangling balloon were two giant snakes

Barnabus used the pixie dust that he got from The carnival and flew over to the tower from the side opposite the snakes
He saw the dead bullywug and a silver bird cage laying on its side and Sir Talavar asked for Barnabus to free him from the cage
He was able to use his thieves’ tools to open the cage and they went up and over the tower back towards the party

The party told Sir Talavar that they were looking for Zybilna and their missing things
He said that she is no longer in charge of Prismeer and that this part of the realm is being controlled by Bavlorna Blightstraw
The Hourglass Coven split the realm between the three sisters
Talavar said that he can lead them to where Bavlorna Blightstraw is, a bullywug town called Downfall but they will need to cross through the brigand’s tollway, where some harengons are holding up travelers

On the other side of the tower, there is a fork in the path where they have to choose which path to go, through an old battlefield or through some muddy terrain
They chose the route through the battlefield and the terrain started getting more solid
They pass through a large battlefield covered in skeletons and rusted equipment
As they near the center, two suits of armor stand up, they are elvish style with owl helmets
PB and Melina were walking in front and it seems that the armor sets are mirroring them
Amrynn walked forward but no suit appeared for him
Melina started walking towards the suit and it came closer to her as well
Upon closer examination, there is nothing in the armor, the armor is in better shape than the rest of the equipment on the battlefield
She touched the finger tip of her hand to the finger of the gauntlet, noticing that nothing bad happened, she removed some of her armor and “traded it” for the breastplate that the armor was wearing
They were able to spin around the suits of armor to proceed onward through the battlefield without issue

The ground turned back into swamp as they continued on
In the distance, the sound of rushing water could be heard and the party came across a large well
The well is about 10ft tall and geyser of water is shooting about 30ft
Sir Talavar said it was an “O-Well” that periodically sucks water in, drying the surrounding area out, and then spouts the water out
As they neared the well, several blinking lights that seem to come from within the well itself floated towards the party
A disembodied voice of a spirit said that they were trapped in the well by Bavlorna Blightstraw
It referred to this area as Hither and said that it was one of three realms of Prismeer that was ruled by Zybilna
The wisps granted a magical boon to Amrynn, PB, and Barnabus, a 1d4 bonus that can be added to any ability check, attack roll, or saving throw
The wisps didn’t know much about how to harm Bavlorna Blightstraw but said that she does have some weakness or something that she hates
They said their well was special and had their trinkets on top
It seems like water level in the swamp is rising but this well doesn’t seem to be directly contributing to that

As the party continued on, they see some large footprints, almost giant sized and there is a lot of them like a well worn track
PB noticed that they look giant-like but the numbers and position of the prints don’t make a lot of sense
Following the tracks, they make it to a small clearing and see a three story building moving along on top of many large fleshy feet
Amrynn used his raven to scout it out and it seems to be some sort of inn
After a little while, the building settles down and the feet and basement settle into the ground with the front door now at ground level
They decide to walk toward the inn and smell some hearty soup coming through the windows and the door is cracked open

As they approach the door, a voice from within says
“Welcome to the Inn at the End of the Road